It shows in OMSI, all textures work, but there are a few gaps because of small differences between the models as mentioned above (NOT because of any conversion errors). Now, this sounds complicated, but it works absolutely perfect.įirst time, it worked great. Select Left view > rotate -90 degrees (this doesn't work correctly when using dialog for some reason, but I do it by hand precisely and it seems to be fine)ħ.
obj to a new file in ZModeler 2 (I'm using 2.26 Build 981)Ħ. NOTE: The only process for all OMSI model editing is:ġ. Then replace this with the one used ingame. However, because the original file with only the left and right walls is the only file with the rear door gap correctly added in, I need to essentially recreate the file with only the front and back of the body, using the unused file with the whole body and the minor improvements, by deleting the left and right side walls. There is also another unused file with both parts combined, but it has some slight improvements in the front and back details, which I want to use instead. Then both are loaded ingame, and they combine seamlessly.
The bus body is split into two files - one file has the front and back, and another file has the left and right walls, etc. I'm using ZModeler v1.07b, and fixing a body of a bus for OMSI 2.